class CfgAmmo { class Default {}; class AT3: Default {}; class CarlGustav: AT3 {}; class AA : CarlGustav {}; class msl05 : AA { minRange=100; minRangeProbab=0.8; midRange=500; midRangeProbab=1.0; maxRange=2000; maxRangeProbab=1.0; airLock=1; groundlock=1; irLock=1; initTime=3; ThrustTime=100; thrust=5000; maxspeed=5000; hit=500;indirectHit=100;indirectHitRange=24; model = "\Intrepid\photon.p3d"; proxyShape="\Intrepid\photon.p3d"; manualControl=false; maxControlRange=0; maneuvrability=150.0; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher : LAWLauncher {}; class AT3Launcher: CarlGustavLauncher {}; class HellfireLauncher: AT3Launcher {}; class MaverickLauncher: HellfireLauncher {}; class msl05: MaverickLauncher { ammo=msl05; displayName="missile"; displayNameMagazine="missile"; shortNameMagazine="msl05"; count=3; initspeed=150; model = "\msl05\msl05.p3d"; canLock=2; sound[]={\msl05\fire.wav,db+500,1}; aiRateOfFire=12.000000; aiRateOfFireDistance=2500; reloadTime=0.2; }; };