Huacati’s C++ Tutorials

 

 

OpSciFi

 

 

The first basic step. 2

Saying Hello World! 4

Bad Compiler, Bad Luck. 6

 

 

Okay, this first tutorial is for people who have not yet touched C++.  If you haven’t, or just want to brush up on your skills, read on.

 

 

 

{ NOTE:  To go through these tutorials properly, I suggest installing a C++ Compiler program (recommended: Visual C++ Development Studio).  Check www.cplusplus.com for a list of compilers.)

 

 

(About Questions:  Whenever you see QUESTION, this is for you to test yourself on what you’ve learned so far.  To see if you’re right, highlight the hidden text after Answer: )

 

 

Difficulty: Beginner

Will Learn: The basics

Won’t Learn: Advanced basics :P

Will Make: Hello World

 

 

 

START

 

 

Comments are in red

Code is in blue

My text is black.

 

 

 

Okay, I know Hello World is very simple, but it’s a good way to start.  All this program will do is bring up a console window that simply has Hello World.

 

 

 

 

The first basic step

 

 

Now, I’m sure you’ve all heard of an integer?  It’s simply a byte (piece of computer memory) that holds a bunch of numbers.  And you’ve all heard of a char (same thing, just with letters).  These are using to define the programs functions.

 

 

All functions start out empty.  A function that stores a value NEEDS to take it back somewhere.  For example, a function can only work if it brings in a number that is greater than one and leaves with a number that is also greater than one.

 

So, you say.  What happens if it tries to take back 0?  Very simply, the program EXITS.  This is the way you end a program.

 

 

Right, so how do we start a class?

 

 

First, the class must be contained in a .cpp file.  This should be the same name as your program. 

 

When you start your compiler, try to make a win32 application.  If you can’t, look for another compiler :P

So call it HelloWorld.cpp. (The compiler should do this for you automatically).

 

 

 

So, the main function that starts the program is always an INTEGER.  In C++, and integer is shortened to int.

 

So:

 

int HelloWorld()

^               ^

The integer   |   The name of the function.  Note the ().  This is an area to add special values (more on    this later).

 

 

So this is the start of the function.  Not that hard, was it?

 

Now, that’s not all.  A program has to have a START & and END.  This is where { & } come into play.

 

{ mean the start of the code area of the function.

}; means the end of the code area of the function.

 

 

int HelloWorld()

{

            return 0; // Remember that returning 0 exits the program.

};

 


 

 

Okay, so now you know how to start a class.  For a bit more reference, here are some more STORAGE TYPES (eg. Integer)

 

int = Integer (numbers)

char = Character (bunch of letters)

long int = Long Integer (an even longer storage-integer type.)

short int = Short Integer (an even shorter storage-integer type.)

float = Float (a type of integer, made up like currency.  E.g. 3.13, 5.22)

void = Void (this simply does the function, and nothing else.  It does not need to return anything)

 

 

Okay, the one that is most interesting there is void.  When a program is a void, you don’t need to return anything.  It just ends the function once it reaches the end of the code.

 

----------------

QUESTION

----------------

 

Void, and any other non-number storage types cannot be used for the main class.  Why?

 

 

Answer: Because if they were assigned, the function could not return a 0, thus meaning you can’t exit the program, creating an endless loop which crashes the program!

 

 

 

Now, we’ll learn how to print to the screen.

 

 

 

Saying Hello World!

 

 

Printing to the screen isn’t very hard.  But, this will only work in a Win32 Console Application (the one you’re making now).

 

Now, there are two types of things that are contained in the code of a function, the COMMANDS & the VARIABLES.

 

COMMANDS are basically build in functions that tell the compiler what to do.  For example, we are about to use printf(), which tells the compiler to print the following to the screen.

 

VARIABLES are special values that are made up from the storage-types (int, char, etc.), and are referenced so you can easily find them again.

 

For example, you’re making an simple text-based RPG.  Now, you want the character to have a Health value.  The way this is stored is by declaring it’s storage type, then the name of the variable.

 

Examples:

 

int phealth;

int Health;

int PlayerH;

int HP;

 

Wow, not that hard.  But did you notice something special in those example declarations?  If you did, give yourself a pat on the back.

 

What you should have noticed is the ; .

 

; is used to say to the compiler that this is the end of the command.  EVERY COMMAND MUST END WITH ; .

 

If this is not done, the compiler will move onto the next command, and cause an error.

 

(NOTE:  This is one of the most common C++ mistakes.  If you have errors, check and see if a ; is missing from the end of one of your commands.)

 

 

Now, there is also a few more types of things you can stick in your code.  FUNCTION-CALLS, POINTERS, ARRAYS, FOR, IF & WHILE statements.  These will be covered later on.

 

 

 

 

Now, we finally print to the screen!

 

As stated earlier, the function to print to the screen is printf().  Time to put this in your code.

 

 

int HelloWorld()

{

            printf();

            return 0;

};

 

 

Okay, nearly there.  Now we have the function, the command and the return.  Though, where does the compiler know to say Hello World?

 

That’s what the () is for in printf.  These are the COMMAND CALLS.  Inside the () is where the compiler is told what to do.

 

Before we do that, note that anything inside “” is text.  So, to say Hello World!, we’d put printf(“Hello World!”);

 

And that’s it!

 

int HelloWorld()

{

            printf(“Hello World!”);

            return 0;

};

 

 

 

And, that’s it.  You’re done!

 

Now just compile the program, and watch the magic fly.

 

 

 

 

Bad Compiler, Bad Luck

 

 

Okay, I may have stated earlier that creating an empty project will work.  Well, I was wrong.

 

You’re compiler MUST be able to build a Win32 application for this project to work.  It must create the main HelloWorld.cpp, plus two other files, STDAFX.cpp & STDAFX.h

 

 

That is why I recommend Microsoft’s Visual C++ Development Studio.

 

Try to find a copy, I’d recommend it.

 

 

 

NEXT TUTORIAL: Advanced Basics, Commands, .h files, plus storing and receiving files in an variables and calling multiple functions.