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//BASE VEHICLE//

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// BEGINNER(2) //

 

 

/* READ HERE FIRST

   ---------------

 

  Basically, what to do here is open up a new file (notepad, or

  any type of word processor) and build your vehicle using that,

  taking reference from this file (basically copy & paste).

 

  Then, once that's done, copy the whole vehicles class and add it

  to the bottom of Vehicles.hpp

 

  */

 

 

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// Basic class to build a plane

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            // Note: Change PLANE to the name of your plane

            class PLANE: Plane // : Plane -- This is the base class.

                                                               //         -- Read above for help.

                                                               // PLANE:  -- Change this to the name of your vehicle

            {

                        //--

                        scope=public; // -> Not sure, just keep public.

                        crew = CREW;            // -> Change crew (eg. SoldierWPilot, Civilian)

                        picture=ia10;    // -> Change it's picture (eg. ia10)

 

                        gearRetracting = false; // Can the gear retract? TRUE/FALSE (default false)

 

 

                        ejectSpeed[]={0,0,0}; // Change the eject speed

                                                                                      // I think {0,0,0} is X, Y, Z

                                                                                      // TO BE COMPLETED

 

 

 

                        side=TSIDE;  // Defines the Side (eg. TWest, TCivilian);

 

                        displayName=$STR_DN_???;  // Display name; TO BE COMPLETED

 

                        nameSound="thunderbolt";        // TO BE DONE

 

                        accuracy=0.50;  // Alter it's accuracy (default 0.50)

 

                        driverAction = ManActA10Pilot; // TO BE DONE

 

                        maxSpeed = 100;         // Change it's maximum speed (default 100)

 

                        laserScanner = false;  // Has a laser scanner? TRUE/FALSE (default false)

 

                        armor=50; // -> Set it's armour (default 50)

                        cost=10000; //  -> Change it's cost (default 10000)

                                                            //  NOTE: Not sure what this does, so TO BE DONE

 

                        model=MODEL;          // -> Choose the planes model (eg. a10);

 

                        /* WEAPONS */

 

                        //          Examples:

                        //          weapons[]={MaverickLauncher, MachineGun30A10Burst};

                        //          magazines[]={MaverickLauncher, MachineGun30A10Burst};

                        //          weapons[]={MachineGun30};

                        //          magazines[]={MachineGun30};

 

                        //Put your weapons here:

 

                        (WEAPON/MAGAZINE)[]={ WEAPONTYPE, FIRETYPE }; // I think it's fire type.

                                                                                                                                                              // TO BE UPDATED

 

                        /* END WEAPONS */

 

 

 

                        fov=0.5; // Alter it's field of view (default 0.5)

           

 

                        //TO BE COMPLETED

 

                        type=VAir;

                        //threat[] VSoft, VArmor, VAir

                        threat[]={0.1, 1, 0.7};

 

                        // END TO BE COMPLETED

 

 

 

                        // This following lines define the aspects of the plane in-game

                        landingAoa = 7*3.1415/180; // WTF????  TO BE DONE

 

                        /* These two I'm still not sure of, wait for update or uncomment

 

                                    driverAction=ManActCessnaPilot;

                                    cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo};

 

                        */

 

                        // -> Sound of the plane

                        soundEngine[]={Vehicles\plane,db-10,1};

                        soundEnviron[]={Objects\noise,db-60,1.0};

                        soundServo[]={Vehicles\gun_elevate,db-40,0.4};

                                    // SOUNDTYPE[]={sound-location, decibals, TBC}

 

 

                        transportSoldier = 0; // -> Defines the number of soliders

                                                                                      //        it can transport (default 0)

 

                        extCameraPosition[]={0,2,-30}; // Setup where the camera is

                                                                                                               // behind the plane.  Some

                                                                                                               // Trial & Error is expected.

 

 

                        type=VAir;

                        //threat[] VSoft, VArmor, VAir -> Not sure, will check up on soon

                        threat[]={0.1, 1, 0.7};

 

                       

                        audible = 6; // HOW LOUD IS IT!!!!!!!! (default 6; around Cessna noise)

 

 

                        // EXPERT

                        aileronSensitivity = 0.33; // relative aileron sensitivity

                        elevatorSensitivity = 0.1; // relative elevator sensitivity

 

 

                        noseDownCoef = 0.05; // how much the nose drops whilst turning

                                                                                      // Experiment with it. (default 0.5)

 

 

                        //------------------------------------------

                        // SPECIAL

                        //------------------------------------------

 

                        // Now let's add some special stuff :D

 

 

                        // NOTE: All these special additionsare from

                        //                      the Cessna model, which is based

                        //                      off the A10  (Cessna: A10)

 

 

 

 

                        /* Can't be bothered doing all these.  Basically, if you

                           don't want one, just delete the code or comment it out

                           (like how this sentance has been done!) */

 

                        class Reflectors

                        {

                                    class Left

                                    {

                                                color[] = {0.9, 0.8, 0.8, 1.0};

                                                ambient[] = {0.1, 0.1, 0.1, 1.0};

                                                position = "L svetlo";

                                                direction = "konec L svetla";

                                                hitpoint = "L svetlo";

                                                selection = "L svetlo";

                                                size = 0.5;

                                                brightness = 0.25;

                                    };

                                    class Right

                                    {

                                                color[] = {0.9, 0.8, 0.8, 1.0};

                                                ambient[] = {0.1, 0.1, 0.1, 1.0};

                                                position = "P svetlo";

                                                direction = "konec P svetla";

                                                hitpoint = "P svetlo";

                                                selection = "P svetlo";

                                                size = 0.5;

                                                brightness = 0.25;

                                    };

                        };

 

 

                        class IndicatorAltRadar

                        {

                                    // max for this indicator is 1000 feet (i.e. 304m)

                                    // note: this is actualy Baro altitude (name is wrong)

                                    selection = "alt";

                                    axis = "osa_alt";

                                    angle = -355;

                                    min = 0;

                                    max = 150;

                        };

                        class IndicatorAltRadar2

                        {

                                    // max for this indicator is 1000 feet (i.e. 304m)

                                    // note: this is actualy Baro altitude (name is wrong)

                                    selection = "alt2";

                                    axis = "osa_alt2";

                                    angle = -355;

                                    min = 0;

                                    max = 150;

                        };

                        class IndicatorSpeed

                        {

                                    selection = "mph";

                                    axis = "osa_mph";

                                    angle = -300;

                                    min = 0;

                                    max = 90;

                        };

                        class IndicatorVertSpeed

                        {

                                    selection = "vert_speed";

                                    axis = "osa_vert_speed";

                                    angle = -300;

                                    min = -30;

                                    max = 30;

                        };

                        class IndicatorVertSpeed2

                        {

                                    selection = "vert_speed2";

                                    axis = "osa_vert_speed2";

                                    angle = -300;

                                    min = -30;

                                    max = 30;

                        };

                        class IndicatorRPM

                        {

                                    selection = "rpm";

                                    axis = "osa_rpm";

                                    angle = -240;

                                    min = 0;

                                    max = 1;

                        };

                        class IndicatorCompass

                        {

                                    selection = "kompas";

                                    axis = "osa_kompas";

                                    angle = 360;

                                    min = -3.1415926536;

                                    max = 3.1415926536;

                        };

                        class IndicatorWatch

                        {

                                    hour = "hodinova";

                                    minute = "minutova";

                                    axis = "osa_time";

                                    reversed = false;

                        };

                        class IndicatorWatch2

                        {

                                    hour = "hodinova2";

                                    minute = "minutova2";

                                    axis = "osa_time2";

                                    reversed = false;

                        };

 

 

 

};

 

 

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// Basic class to build a tank

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class TANK: Tank  // : Tank -> This is the base class

                                                  // Read top of file for help

                                                  // TANK: Chamge this to the name of your tank

{

            //-

 

            scope=public; // -> Not sure, just keep public.

 

            crew = CREW; // -> Change it's crew (eg. SoldierECrew)

 

            side=SIDE       // -> Set it's side here (eg. TEast, TCivilian)

            icon="ICON"; // ->Change ICON to the vehicles icon (eg. bmp) .. WILL EXLAIN BETTER SOON!

            picture=PICTURE;  // -> Set it's picture (eg. it55, izsu)

 

            displayName=$STR_DN_???; // Set it's display name in ???

                                                                                     // (eg. $STR_DN_ZSU) TO BE COMPLETED

 

            nameSound="nameSOUND"; // -> Will check up on this one ;)

 

            accuracy=0.50; // -> Set it's accuracy (default 0.50)

 

 

            /* CAN SEE... will compile a list of CanSee functions, so don't

                                                  worry about it ;)  For starters, commander may be

                                                  CanSeeAll, and gunner CanSeeRadarC, CanSeeOptics */

            commanderCanSee = CanSee...;

            gunnerCanSee = CanSee...;

 

 

            armor=200; // -> this is easy, basiclly it's armour value :D (default 200)

            cost=100000; // -> NOT SURE... what does cost do?  TO BE COMPLETED

            maxSpeed=50; // -> Set it's maximum speed (default 50)

            fuelCapacity=500; // -> Set how much fuel it can hold (default 500)

};